Revision [414]

This is an old revision of GetSampleRate made by admin on 2008-04-07 17:51:59.

 

Apparently the infrastructure to call the samplerate of the project and factor it into delay and reverb times was created - but somehow not enabled in the stock effects, which calculate all times with the assumption that the project is at a samplerate of 48k, leading to all times in 44.1k projects being approximately 91% of their correct values (eg. 1 sec delay = actual 910ms)

Plugin developer MikeAudet Mike Audet's plugins calculate the times correctly because this feature is enabled; the possibility of "fix recompiling" the stock effects is currently being explored, and seems quite feasible. More information as it emerges.
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