Revision [486]

This is an old revision of PatchClick made by admin on 2008-04-08 00:56:07.

 

Making a Click Track



How do you paste Objects to the Grid to make a Click Track?

When Snap is on, anything that you paste will align with a Grid line. This is true for a single paste, or when using the Paste Multiple command. This is a convenient way to make a Click Track. You can use any sound as a click. The CD-ROM that came with your system has a click sound on it; the file is called "Click Sound.wav". Copy this file to any convenient directory on your hard drive.
There is no specific command required to paste an Object to the Grid. It is a function of the settings for the Grid and Snap mode. (These settings are found in the Grid & Snap menu.)


To make your click track:

  1. Open the Editor Window
  1. Select the sound to be used as a click
  1. Edit it to start immediately, also making sure that the sound is not so long that it will overlap the next beat in the Grid
  1. Turn on the Grid that you want to use (Seconds, Bars & Beats, etc.)
  1. Turn on Snap mode
  1. Drag the click sound to the first Grid line, (00:00:000)
  1. Select the click sound and copy it, or cut it
  1. Leave the Now Line at 00:00:00
  1. Choose Paste Multiple... from the Edit menu (cmd-L (Mac), alt-L (PC)
  1. In the dialog box, specify the number of times to paste the click sound
  1. Click "OK" in the dialog box


Remember, the paste will conform to any Grid lines showing, allowing you to make a click track aligned to a Grid that has irregular spacings (for example, by using Markers to create the Grid instead of a Ruler)

If you want to save a couple of steps from the above procedure, try this: Instead of dragging the click sound from the Object Bin onto the Playing Field and then copying it, instead drag it directly to Object Jail #1. This is the copy buffer. Anything that you paste uses the contents of this special Jail Cell.


Patching the click track to headphones:

  1. Set up your PatchHeadphones headphone patching as desired.
  1. In the WindowMixer Mixer Window, pull the click track's fader down
  1. In the click track's mixer channel strip, select all auxes that correspond to headphones and set them to "PREFADER"
  1. Feed individual auxes with headphone levels as desired
  1. Raise the click track's fader as desired for control room monitoring (it will have no effect on click levels in headphones).
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