Revision history for Dp4Hall


Revision [1029]

Last edited on 2008-08-25 16:39:31 by admin
Additions:
**Ref 1 - 2 Level:**
**Ref 1 - 2 Send:**
**Ref 1 - 2 L/R:**
Deletions:
**Ref1 - 2 Level:**
**Ref1 - 2 Send:**
**Ref1 - 2 L/R:**


Revision [1028]

Edited on 2008-08-25 16:39:15 by admin
Additions:
Controls the amount of time for the reverb to decay
Acts as a tone control and will boost (positive values) or cut (negative values) the rate at which low frequencies decay
Controls the attenuation of high frequencies in the decay of the reverb
A low-pass filter on the signal going into the reverb
**Diffuser 1:**
Smears the input signal transients
**Diffuser 2:**
Smears the input signal transients at lower frequencies than Diffuser 1
**Definition:**
Controls the rate at which echo density is increased with time
**Detune Rate:**
Controls the LFO rate of detuning introduced into the reverb decay
**Detune Depth:**
Controls the depth of the detuning
**Primary Send:**
Controls the level of the diffused input signal into reverb definition
**Ref1 - 2 Level:**
Controls the level of the first/second pre-echo
**Ref1 - 2 Send:**
Controls the level of the first/second pre-echo sent directly to the output
**Ref1 - 2 L/R:**
These four controls control the right and left delay time of the first and second pre-echoes
**Out Balance:**
Pans the reverb's output
**Predelay:**
Adjusts the time it takes for the original signal to reach the reverb
**Position 1 - 3:**
Controls the levels of a mic placed in front, in the middle, and at the rear of the hall.
Deletions:
**Diffuser 1, 2:**
**Definition**
**Detune Rate**
**Detune Depth**
**Primary Send**
**Ref 1, 2 Level**
**Ref 1, 2 Send**
**Ref 1, 2 - L/R**
**Out Balance**
**Predelay**
**Position 1, 2, 3**


Revision [702]

Edited on 2008-04-12 23:10:31 by admin
Additions:
=====DP4 Hall=====


Revision [699]

Edited on 2008-04-12 23:06:34 by admin
Additions:
**Diffuser 1, 2:**
**Ref 1, 2 Level**
**Ref 1, 2 Send**
**Ref 1, 2 - L/R**
**Position 1, 2, 3**
Deletions:
**Diffuser 1:**
**Diffuser 2:**
**Ref 1 Level**
**Ref 1 Send**
**Ref 2 Level**
**Ref 2 Send**
**Ref 1 L**
**Ref 1 R**
**Ref 2 L**
**Ref 2 R**
**Position 1**
**Position 2**
**Position 3**


Revision [697]

Edited on 2008-04-12 23:02:59 by admin
Additions:
Main reverb.


Revision [682]

Edited on 2008-04-12 22:41:41 by admin
Additions:
According to developer [[MikeAudet Mike Audet]], //"The DP/4 Hall is an adaptation of the DP/4 Hall algorithm ported to the ESP2 chips found in both PARIS and the DP/PRO. To my ears, this sounds smoother and fuller than my DP/4, but it definitely retains the character of the original. This is my new favourite reverb."//
Deletions:
DP4 Hall is a plugin based on the Ensoniq DP4 Hall reverb, originally created under [[MikeArnao Michael Arnao]] of Ensoniq, and ported as an EDS effect by [[MikeAudet Mike Audet]].
According to Mike, //"The DP/4 Hall is an adaptation of the DP/4 Hall algorithm ported to the ESP2 chips found in both PARIS and the DP/PRO. To my ears, this sounds smoother and fuller than my DP/4, but it definitely retains the character of the original. This is my new favourite reverb."//


Revision [681]

Edited on 2008-04-12 22:40:53 by admin
Additions:
**Diffuser 1:**
**Diffuser 2:**
Deletions:
**Diffuser1:**
**Diffuser2:**


Revision [680]

Edited on 2008-04-12 22:40:42 by admin
Additions:
**Ref 1 Level**
**Ref 1 Send**
**Ref 2 Level**
**Ref 2 Send**
**Ref 1 L**
**Ref 1 R**
**Ref 2 L**
**Ref 2 R**
Deletions:
**Ref1 Level**
**Ref1 Send**
**Ref2 Level**
**Ref2 Send**
**Ref1L**
**Ref1R**
**Ref2L**
**Ref2R**


Revision [679]

Edited on 2008-04-12 22:40:07 by admin
Additions:
According to Mike, //"The DP/4 Hall is an adaptation of the DP/4 Hall algorithm ported to the ESP2 chips found in both PARIS and the DP/PRO. To my ears, this sounds smoother and fuller than my DP/4, but it definitely retains the character of the original. This is my new favourite reverb."//
**Decay:**
**Low Decay:**
**Damping:**
**High BW:**
**Diffuser1:**
**Diffuser2:**
**Definition**
**Detune Rate**
**Detune Depth**
**Primary Send**
**Ref1 Level**
**Ref1 Send**
**Ref2 Level**
**Ref2 Send**
**Ref1L**
**Ref1R**
**Out Balance**
**Ref2L**
**Ref2R**
**Predelay**
**Position 1**
**Position 2**
**Position 3**
Deletions:
**Mix:** unlike hardware compressors, NoLimit gives control over the ratio of dry/effected signal, permitting such uses as the blending of a compressed kick signal beneath the original uncompressed version to "stiffen" the kick without robbing dynamics.
**Ceiling:**
**Release:**
**Threshold:**
**Lookahead:**


Revision [678]

The oldest known version of this page was created on 2008-04-12 22:34:05 by admin
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