Wiki source for PatchClick
=====Making a Click Track=====
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**How do you paste Objects to the Grid to make a Click Track?**
//taken in part from [[http://fanera-minus.narod.ru/paris/tutorials/barsbeats_tip.html this tutorial]]//
When Snap is on, anything that you paste will align with a Grid line. This is true for a single paste, or when using the Paste Multiple command. This is a convenient way to make a Click Track. You can use any sound as a click. The CD-ROM that came with your system has a click sound on it; the file is called "Click Sound.wav". Copy this file to any convenient directory on your hard drive.
There is no specific command required to paste an Object to the Grid. It is a function of the settings for the Grid and Snap mode. (These settings are found in the Grid & Snap menu.)
----
**To make your click track:**
1) Open the Editor Window
2) Select the sound to be used as a click
3) Edit it to start immediately, also making sure that the sound is not so long that it will overlap the next beat in the Grid
4) Turn on the Grid that you want to use (Seconds, Bars & Beats, etc.)
5) Turn on Snap mode
6) Drag the click sound to the first Grid line, (00:00:000)
7) Select the click sound and copy it, or cut it
8) Leave the Now Line at 00:00:00
9) Choose Paste Multiple... from the Edit menu (cmd-L (Mac), alt-L (PC)
10) In the dialog box, specify the number of times to paste the click sound
11) Click "OK" in the dialog box>>A commonly heard request: "Can you give me a different sound for the click?". The answer is "no problem" - if you've first created a folder of different click sounds (making sure they are carefully trimmed to have no "dead space" at the top so one sound isn't "laying back" more than others) and left it in an easily accessible location on your HD. Now you can simply 1) select the first click in your track, 2) find the audio file it refers to and 3) use [[ResetFilePath Reset File Path]] to point it to a different sound. If you use different sounds for "downbeats" and "following beats" clearly labelled click tones make it quick and easy to reset them both. I hope to serve a folder of a good variety of trimmed clicks soon)>>
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Remember, the paste will conform to any Grid lines showing, allowing you to make a click track aligned to a Grid that has irregular spacings (for example, by using Markers to create the Grid instead of a Ruler)
If you want to save a couple of steps from the above procedure, try this: Instead of dragging the click sound from the Object Bin onto the Playing Field and then copying it, instead drag it directly to Object Jail #1. This is the copy buffer. Anything that you paste uses the contents of this special Jail Cell.
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**Creating finer grid subdivisions by "spoofing" time signatures : **
To see 1/8 notes in the Grid, set the Time Signature parameters to "8" and "8"; to see 1/16 notes in the Grid, set the Time Signature parameters to "16" and "16."
You can change these settings as needed while you work with a Project. In the Editor Window, the "Use Minor Time Divisions" option will allow you to see more or less detail as you work with the Grid. This setting is found in the Grid & Snap Toolbar (it's the third icon). It can also be changed from the Grid & Snap menu by selecting or de-selecting the item. A check mark indicates that the option is active. (Remember, the Grid must be on in order for you to see these changes.)
The example presumes that the music is in 4/4 time. To work in 3/4 time, set the Time Signature parameters to 6/8 or 12/16. Other time signatures can be accommodated; just calculate the number of 1/8 notes or 1/16 notes that will occur in a measure and set the first parameter of the Time Signature to that number. (For example, in 5/4, there are ten 1/8 notes in a bar. The Time Signature would read 10/8 to see 1/8 notes in the Grid.)
© 2002 All Rights Reserved E-MU / ENSONIQ
----
**After you lay down your initial tracks**
When you eventually "bounce out" your song in PARIS, its length will be calculated to the last audio material present on the longest track. So if you're fairly confident the "final length" of the song has been roughed in and you don't want to later absentmindedly "bounce out" a fifteen minute audio file for a four minute song:
- select the longest continuous track by clicking on the "data present" light
- press [XXXXXXXXXX?] to go to the end of your newly recorded material
- find your click track
- check to see if there's surplus click after the song's end
- delete the unneeded portion of the click track that extends past the anticipated song length
- save your song
You can always paste more click in later if needed.
----
**Patching the click track to headphones:**
1) Set up your [[PatchHeadphones headphone patching]] as desired.
2) In the [[WindowMixer Mixer Window]], pull the click track's fader down
3) In the click track's mixer channel strip, select all auxes that correspond to headphones and set them to "PREFADER"
4) Feed individual auxes with headphone levels as desired
5) Raise the click track's fader as desired for control room monitoring (it will have no effect on click levels in headphones).
----
**How do you paste Objects to the Grid to make a Click Track?**
//taken in part from [[http://fanera-minus.narod.ru/paris/tutorials/barsbeats_tip.html this tutorial]]//
When Snap is on, anything that you paste will align with a Grid line. This is true for a single paste, or when using the Paste Multiple command. This is a convenient way to make a Click Track. You can use any sound as a click. The CD-ROM that came with your system has a click sound on it; the file is called "Click Sound.wav". Copy this file to any convenient directory on your hard drive.
There is no specific command required to paste an Object to the Grid. It is a function of the settings for the Grid and Snap mode. (These settings are found in the Grid & Snap menu.)
----
**To make your click track:**
1) Open the Editor Window
2) Select the sound to be used as a click
3) Edit it to start immediately, also making sure that the sound is not so long that it will overlap the next beat in the Grid
4) Turn on the Grid that you want to use (Seconds, Bars & Beats, etc.)
5) Turn on Snap mode
6) Drag the click sound to the first Grid line, (00:00:000)
7) Select the click sound and copy it, or cut it
8) Leave the Now Line at 00:00:00
9) Choose Paste Multiple... from the Edit menu (cmd-L (Mac), alt-L (PC)
10) In the dialog box, specify the number of times to paste the click sound
11) Click "OK" in the dialog box>>A commonly heard request: "Can you give me a different sound for the click?". The answer is "no problem" - if you've first created a folder of different click sounds (making sure they are carefully trimmed to have no "dead space" at the top so one sound isn't "laying back" more than others) and left it in an easily accessible location on your HD. Now you can simply 1) select the first click in your track, 2) find the audio file it refers to and 3) use [[ResetFilePath Reset File Path]] to point it to a different sound. If you use different sounds for "downbeats" and "following beats" clearly labelled click tones make it quick and easy to reset them both. I hope to serve a folder of a good variety of trimmed clicks soon)>>
----
Remember, the paste will conform to any Grid lines showing, allowing you to make a click track aligned to a Grid that has irregular spacings (for example, by using Markers to create the Grid instead of a Ruler)
If you want to save a couple of steps from the above procedure, try this: Instead of dragging the click sound from the Object Bin onto the Playing Field and then copying it, instead drag it directly to Object Jail #1. This is the copy buffer. Anything that you paste uses the contents of this special Jail Cell.
----
**Creating finer grid subdivisions by "spoofing" time signatures : **
To see 1/8 notes in the Grid, set the Time Signature parameters to "8" and "8"; to see 1/16 notes in the Grid, set the Time Signature parameters to "16" and "16."
You can change these settings as needed while you work with a Project. In the Editor Window, the "Use Minor Time Divisions" option will allow you to see more or less detail as you work with the Grid. This setting is found in the Grid & Snap Toolbar (it's the third icon). It can also be changed from the Grid & Snap menu by selecting or de-selecting the item. A check mark indicates that the option is active. (Remember, the Grid must be on in order for you to see these changes.)
The example presumes that the music is in 4/4 time. To work in 3/4 time, set the Time Signature parameters to 6/8 or 12/16. Other time signatures can be accommodated; just calculate the number of 1/8 notes or 1/16 notes that will occur in a measure and set the first parameter of the Time Signature to that number. (For example, in 5/4, there are ten 1/8 notes in a bar. The Time Signature would read 10/8 to see 1/8 notes in the Grid.)
© 2002 All Rights Reserved E-MU / ENSONIQ
----
**After you lay down your initial tracks**
When you eventually "bounce out" your song in PARIS, its length will be calculated to the last audio material present on the longest track. So if you're fairly confident the "final length" of the song has been roughed in and you don't want to later absentmindedly "bounce out" a fifteen minute audio file for a four minute song:
- select the longest continuous track by clicking on the "data present" light
- press [XXXXXXXXXX?] to go to the end of your newly recorded material
- find your click track
- check to see if there's surplus click after the song's end
- delete the unneeded portion of the click track that extends past the anticipated song length
- save your song
You can always paste more click in later if needed.
----
**Patching the click track to headphones:**
1) Set up your [[PatchHeadphones headphone patching]] as desired.
2) In the [[WindowMixer Mixer Window]], pull the click track's fader down
3) In the click track's mixer channel strip, select all auxes that correspond to headphones and set them to "PREFADER"
4) Feed individual auxes with headphone levels as desired
5) Raise the click track's fader as desired for control room monitoring (it will have no effect on click levels in headphones).